Position the mouse on the cylinder and press X to delete.Right-click the top face of the cylinder to select it.On the menu bar of the 3D-View, click the Face Select button.On the menu bar of the 3D-View, click Object Mode and click Edit Mode.On the menu that comes up, click Delete.Position the mouse on the default cube and press X.In the Properties window, click the Object button.Blender provides the ability to create an object that is transparent. Such an object is said to be transparent. Note: Whilst the model should work with all versions of Blender (including versions prior to v3.0), the procedural crystals rely on geometry nodes that were implemented only in Blender 3.4.Like its name implies, an object is said to be glass-based if it is crystal-based so that it can be seen through. All objects and textures have unique meaningful names.Procedural Crystals - Faces: Variable (>250,000).Glass vial, liquid, and wooden base - Faces: 13,378.Suggested uses include adding interest to close-up interior and small product renders. As with all glass objects, it is recommended you use a high number of light ray bounces for best results. This is a ready to use asset and will give best results if used with Cycles. The glass vial is 10x10x20cm, whilst the wooden base is 11x11x2cm. I provide a mesh crystal base (lower poly) and a semi-procedural crystal generator that uses geometry nodes (higher poly). The asset consists of a glass container, liquid, and wooden base. Bring a touch of elegance to your interior renders with this high-quality 3D model of a Storm Glass!
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